Video games and the perception of very long durations by adolescents
In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14–15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8 min and a 24 min task of playing...
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Veröffentlicht in: | Computers in human behavior 2009-03, Vol.25 (2), p.554-559 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14–15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8
min and a 24
min task of playing video game (Tetris) and an 8
min task of reading on a computer screen (control task). The main hypothesis received support: for a same duration, the video game task was estimated as shorter than the reading task. Moreover, participants with a game-inclined profile showed a stronger underestimation of time while playing. Finally, the short durations were overestimated and the long duration underestimated. The main findings are accounted for by an attention-based explanation. |
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ISSN: | 0747-5632 1873-7692 |
DOI: | 10.1016/j.chb.2008.12.002 |