Video games and the perception of very long durations by adolescents

In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14–15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8 min and a 24 min task of playing...

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Veröffentlicht in:Computers in human behavior 2009-03, Vol.25 (2), p.554-559
Hauptverfasser: Tobin, Simon, Grondin, Simon
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description In the present study, we tested the hypothesis that adolescents might underestimate time while playing a video game. To test this hypothesis, 116 adolescents (14–15 years old) had to judge prospectively or retrospectively the duration of three consecutive tasks: a 8 min and a 24 min task of playing video game (Tetris) and an 8 min task of reading on a computer screen (control task). The main hypothesis received support: for a same duration, the video game task was estimated as shorter than the reading task. Moreover, participants with a game-inclined profile showed a stronger underestimation of time while playing. Finally, the short durations were overestimated and the long duration underestimated. The main findings are accounted for by an attention-based explanation.
doi_str_mv 10.1016/j.chb.2008.12.002
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subjects Adolescent
Adolescents
Attention
Biological and medical sciences
Developmental psychology
Fundamental and applied biological sciences. Psychology
Memory
Psychology. Psychoanalysis. Psychiatry
Psychology. Psychophysiology
Time perception
Video games
title Video games and the perception of very long durations by adolescents
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