Digital representations of the real world how to capture, model, and render visual reality
As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL
CRC Press
[2015]
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Online-Zugang: | lizenzpflichtig |
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Zusammenfassung: | As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction. |
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Beschreibung: | Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015) |
Beschreibung: | 1 online resource |
ISBN: | 9781482243826 1482243822 1482243814 9781482243819 |