Digital representations of the real world how to capture, model, and render visual reality

As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality)...

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Bibliographische Detailangaben
Weitere Verfasser: Magnor, Marcus A. 1972- (HerausgeberIn), Grau, Oliver (HerausgeberIn), Sorkine-Hornung, Olga 1981- (HerausgeberIn), Theobalt, Christian (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boca Raton, FL CRC Press [2015]
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Beschreibung
Zusammenfassung:As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
Beschreibung:Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
Beschreibung:1 online resource
ISBN:9781482243826
1482243822
1482243814
9781482243819