Killer game programming in Java
Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Sebastopol, CA
O'Reilly Media
2005
|
Ausgabe: | 1st ed. |
Schlagworte: | |
Online-Zugang: | lizenzpflichtig |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
MARC
LEADER | 00000cam a22000002 4500 | ||
---|---|---|---|
001 | ZDB-30-ORH-047361549 | ||
003 | DE-627-1 | ||
005 | 20240228114027.0 | ||
007 | cr uuu---uuuuu | ||
008 | 191023s2005 xx |||||o 00| ||eng c | ||
020 | |a 9780596523640 |c electronic bk. |9 978-0-596-52364-0 | ||
020 | |a 0596523645 |c electronic bk. |9 0-596-52364-5 | ||
020 | |a 9780596552909 |c electronic bk. |9 978-0-596-55290-9 | ||
020 | |a 0596552904 |c electronic bk. |9 0-596-55290-4 | ||
020 | |a 0596007302 |9 0-596-00730-2 | ||
020 | |a 9780596007300 |9 978-0-596-00730-0 | ||
020 | |a 0596007302 |9 0-596-00730-2 | ||
035 | |a (DE-627-1)047361549 | ||
035 | |a (DE-599)KEP047361549 | ||
035 | |a (ORHE)0596007302 | ||
035 | |a (DE-627-1)047361549 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
072 | 7 | |a GAM |2 bisacsh | |
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Davison, Andrew |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a Killer game programming in Java |c Andrew Davison |
246 | 3 | 3 | |a Killer game programming |
250 | |a 1st ed. | ||
264 | 1 | |a Sebastopol, CA |b O'Reilly Media |c 2005 | |
300 | |a 1 online resource (xxiv, 969 pages) |b illustrations | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
500 | |a "Java gaming & graphics programming"--Cover. - Includes index | ||
520 | |a Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com). | ||
546 | |a English. | ||
650 | 0 | |a Video games |v Handbooks, manuals, etc |x Programming | |
650 | 0 | |a Computer animation |v Handbooks, manuals, etc | |
650 | 0 | |a Computer drawing |v Handbooks, manuals, etc | |
650 | 0 | |a Java (Computer program language) |v Handbooks, manuals, etc | |
650 | 0 | |a Video games |x Programming | |
650 | 4 | |a Animation par ordinateur ; Guides, manuels, etc | |
650 | 4 | |a Dessin par ordinateur ; Guides, manuels, etc | |
650 | 4 | |a Jeux vidéo ; Programmation | |
650 | 4 | |a Java (Langage de programmation) ; Guides, manuels, etc | |
650 | 4 | |a Jeux vidéo ; Programmation ; Guides, manuels, etc | |
650 | 4 | |a GAMES ; Video & Electronic | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Computer drawing | |
650 | 4 | |a Video games ; Programming | |
650 | 4 | |a Java (Computer program language) | |
650 | 4 | |a Handbooks and manuals | |
776 | 1 | |z 0596007302 | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |z 0596007302 |
856 | 4 | 0 | |l TUM01 |p ZDB-30-ORH |q TUM_PDA_ORH |u https://learning.oreilly.com/library/view/-/0596007302/?ar |m X:ORHE |x Aggregator |z lizenzpflichtig |3 Volltext |
912 | |a ZDB-30-ORH | ||
912 | |a ZDB-30-ORH | ||
951 | |a BO | ||
912 | |a ZDB-30-ORH | ||
049 | |a DE-91 |
Datensatz im Suchindex
DE-BY-TUM_katkey | ZDB-30-ORH-047361549 |
---|---|
_version_ | 1818767356782968832 |
adam_text | |
any_adam_object | |
author | Davison, Andrew |
author_facet | Davison, Andrew |
author_role | aut |
author_sort | Davison, Andrew |
author_variant | a d ad |
building | Verbundindex |
bvnumber | localTUM |
collection | ZDB-30-ORH |
ctrlnum | (DE-627-1)047361549 (DE-599)KEP047361549 (ORHE)0596007302 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 1st ed. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03007cam a22006732 4500</leader><controlfield tag="001">ZDB-30-ORH-047361549</controlfield><controlfield tag="003">DE-627-1</controlfield><controlfield tag="005">20240228114027.0</controlfield><controlfield tag="007">cr uuu---uuuuu</controlfield><controlfield tag="008">191023s2005 xx |||||o 00| ||eng c</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780596523640</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-596-52364-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0596523645</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-596-52364-5</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780596552909</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-596-55290-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0596552904</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-596-55290-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0596007302</subfield><subfield code="9">0-596-00730-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780596007300</subfield><subfield code="9">978-0-596-00730-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0596007302</subfield><subfield code="9">0-596-00730-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047361549</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)KEP047361549</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ORHE)0596007302</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-627-1)047361549</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-627</subfield><subfield code="b">ger</subfield><subfield code="c">DE-627</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1=" " ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1526</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Davison, Andrew</subfield><subfield code="e">VerfasserIn</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Killer game programming in Java</subfield><subfield code="c">Andrew Davison</subfield></datafield><datafield tag="246" ind1="3" ind2="3"><subfield code="a">Killer game programming</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Sebastopol, CA</subfield><subfield code="b">O'Reilly Media</subfield><subfield code="c">2005</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xxiv, 969 pages)</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">Text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">Computermedien</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">Online-Ressource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"Java gaming & graphics programming"--Cover. - Includes index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com).</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="v">Handbooks, manuals, etc</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer animation</subfield><subfield code="v">Handbooks, manuals, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer drawing</subfield><subfield code="v">Handbooks, manuals, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Java (Computer program language)</subfield><subfield code="v">Handbooks, manuals, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Animation par ordinateur ; Guides, manuels, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Dessin par ordinateur ; Guides, manuels, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo ; Programmation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Java (Langage de programmation) ; Guides, manuels, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux vidéo ; Programmation ; Guides, manuels, etc</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">GAMES ; Video & Electronic</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer animation</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer drawing</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games ; Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Java (Computer program language)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Handbooks and manuals</subfield></datafield><datafield tag="776" ind1="1" ind2=" "><subfield code="z">0596007302</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="z">0596007302</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">TUM01</subfield><subfield code="p">ZDB-30-ORH</subfield><subfield code="q">TUM_PDA_ORH</subfield><subfield code="u">https://learning.oreilly.com/library/view/-/0596007302/?ar</subfield><subfield code="m">X:ORHE</subfield><subfield code="x">Aggregator</subfield><subfield code="z">lizenzpflichtig</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="951" ind1=" " ind2=" "><subfield code="a">BO</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-ORH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91</subfield></datafield></record></collection> |
id | ZDB-30-ORH-047361549 |
illustrated | Illustrated |
indexdate | 2024-12-18T08:48:35Z |
institution | BVB |
isbn | 9780596523640 0596523645 9780596552909 0596552904 0596007302 9780596007300 |
language | English |
open_access_boolean | |
owner | DE-91 DE-BY-TUM |
owner_facet | DE-91 DE-BY-TUM |
physical | 1 online resource (xxiv, 969 pages) illustrations |
psigel | ZDB-30-ORH |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | O'Reilly Media |
record_format | marc |
spelling | Davison, Andrew VerfasserIn aut Killer game programming in Java Andrew Davison Killer game programming 1st ed. Sebastopol, CA O'Reilly Media 2005 1 online resource (xxiv, 969 pages) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier "Java gaming & graphics programming"--Cover. - Includes index Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com). English. Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals 0596007302 Erscheint auch als Druck-Ausgabe 0596007302 TUM01 ZDB-30-ORH TUM_PDA_ORH https://learning.oreilly.com/library/view/-/0596007302/?ar X:ORHE Aggregator lizenzpflichtig Volltext |
spellingShingle | Davison, Andrew Killer game programming in Java Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
title | Killer game programming in Java |
title_alt | Killer game programming |
title_auth | Killer game programming in Java |
title_exact_search | Killer game programming in Java |
title_full | Killer game programming in Java Andrew Davison |
title_fullStr | Killer game programming in Java Andrew Davison |
title_full_unstemmed | Killer game programming in Java Andrew Davison |
title_short | Killer game programming in Java |
title_sort | killer game programming in java |
topic | Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
topic_facet | Video games Handbooks, manuals, etc Programming Computer animation Handbooks, manuals, etc Computer drawing Handbooks, manuals, etc Java (Computer program language) Handbooks, manuals, etc Video games Programming Animation par ordinateur ; Guides, manuels, etc Dessin par ordinateur ; Guides, manuels, etc Jeux vidéo ; Programmation Java (Langage de programmation) ; Guides, manuels, etc Jeux vidéo ; Programmation ; Guides, manuels, etc GAMES ; Video & Electronic Computer animation Computer drawing Video games ; Programming Java (Computer program language) Handbooks and manuals |
url | https://learning.oreilly.com/library/view/-/0596007302/?ar |
work_keys_str_mv | AT davisonandrew killergameprogramminginjava AT davisonandrew killergameprogramming |