Gaming for classroom-based learning digital role playing as a motivator of study

In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...

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Veröffentlicht: Hershey ; New York Information Science Reference [2010]
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Datensatz im Suchindex

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contents A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek
ctrlnum (OCoLC)992492961
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discipline Pädagogik
Psychologie
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spelling Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea)
Hershey ; New York Information Science Reference [2010]
© 2010
1 Online-Ressource (xix, 338 Seiten) Illustrationen
txt rdacontent
c rdamedia
cr rdacarrier
Premier reference source
Includes bibliographical references
A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field. As part of an international dialogue among researchers in educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning
Educational games
Motivation in education
Lernspiel (DE-588)4074167-9 gnd rswk-swf
Lernmotivation (DE-588)4074164-3 gnd rswk-swf
(DE-588)4143413-4 Aufsatzsammlung gnd-content
Lernspiel (DE-588)4074167-9 s
Lernmotivation (DE-588)4074164-3 s
DE-604
Baek, Youngkyun edt
Erscheint auch als Druck-Ausgabe 978-1-61520-713-8
Erscheint auch als Druck-Ausgabe 1-61520-713-9
Erscheint auch als Druck-Ausgabe 978-1-61692-316-7
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8 Verlag URL des Erstveröffentlichers Volltext
spellingShingle Gaming for classroom-based learning digital role playing as a motivator of study
A Taxonomy of Educational Games / Dan O'Brien -- The Design and Development of Educational Immersive Environments / Collin Price, Miss J.S. Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek
Educational games
Motivation in education
Lernspiel (DE-588)4074167-9 gnd
Lernmotivation (DE-588)4074164-3 gnd
subject_GND (DE-588)4074167-9
(DE-588)4074164-3
(DE-588)4143413-4
title Gaming for classroom-based learning digital role playing as a motivator of study
title_auth Gaming for classroom-based learning digital role playing as a motivator of study
title_exact_search Gaming for classroom-based learning digital role playing as a motivator of study
title_full Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea)
title_fullStr Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea)
title_full_unstemmed Gaming for classroom-based learning digital role playing as a motivator of study Youngkyun Baek (Korea National University of Education, Republic of Korea)
title_short Gaming for classroom-based learning
title_sort gaming for classroom based learning digital role playing as a motivator of study
title_sub digital role playing as a motivator of study
topic Educational games
Motivation in education
Lernspiel (DE-588)4074167-9 gnd
Lernmotivation (DE-588)4074164-3 gnd
topic_facet Educational games
Motivation in education
Lernspiel
Lernmotivation
Aufsatzsammlung
url http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-61520-713-8
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