Cluster parallel rendering based on encoded mesh

Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes...

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Veröffentlicht in:Journal of Zhejiang University. A. Science 2006-07, Vol.7 (7), p.1124-1133
Hauptverfasser: Qin, Ai-hong, Xiong, Hua, Peng, Hao-yu, Liu, Zhen, Shi, Jiao-ying
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Sprache:eng
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Zusammenfassung:Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes' boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement.
ISSN:1673-565X
1009-3095
1862-1775
DOI:10.1631/jzus.2006.A1124