Interactive Genetic Algorithms with Fitness Adjustment

Noises widely exist in interactive genetic algorithms. However, there is no effective method to solve this problem up to now. There are two kinds of noises, one is the noise existing in visual systems and the other is resulted from user's preference mechanisms. Characteristics of the two noises are...

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Veröffentlicht in:Journal of China University of Mining and Technology 2006-12, Vol.16 (4), p.480-484
Hauptverfasser: GUO, Guang-song, GONG, Dun-wei, HAO, Guo-sheng, ZHANG, Yong
Format: Artikel
Sprache:eng
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Zusammenfassung:Noises widely exist in interactive genetic algorithms. However, there is no effective method to solve this problem up to now. There are two kinds of noises, one is the noise existing in visual systems and the other is resulted from user's preference mechanisms. Characteristics of the two noises are presented aiming at the application of interactive genetic algorithms in dealing with images. The evolutionary phases of interactive genetic algorithms are determined according to differences in the same individual's fitness among different generations. Models for noises in different phases are established and the corresponding strategies for reducing noises are given. The algorithm proposed in this paper has been applied to fashion design, which is a typical example of image processing. The results show that the strategies can reduce noises in interactive genetic algorithms and improve the algorithm's performance effectively. However, a further study is needed to solve the problem of determining the evolution phase by using suitable objective methods so as to find out an effective method to decrease noises.
ISSN:1006-1266
DOI:10.1016/S1006-1266(07)60052-2