A Network Scheduling Strategy of Android-Based Virtual Reality System

Mobile platform develops rapidly in recent years, with its performance and capacity increasing. A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform. However, due to restrictions, such as the lack of computing resources and the limit...

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Veröffentlicht in:计算机辅助绘图设计与制造(英文版) 2015, Vol.25 (2), p.36-42
1. Verfasser: SONG Xue-hui WANG Shao-rong LAI Shun-nan WANG Guo-ping
Format: Artikel
Sprache:eng
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Zusammenfassung:Mobile platform develops rapidly in recent years, with its performance and capacity increasing. A large number of virtual reality applications such as 3D simulation and visualization have appeared on mobile platform. However, due to restrictions, such as the lack of computing resources and the limited network bandwidth, the virtual reality systems on mobile platform could not have comparable performance as their peers on desktop platform. Taking resource restrictions into consideration, trade-offs have been made regarding the display of virtual reality systems. We propose a unified network scheduling strategy based on asynchronous multi-thread, database cache, prioritization and elimination of overdue requests. This strategy has been tested on the prototype system of virtual reality system on Android. The results demonstrate higher network resource utilization and better user experience.
ISSN:1003-4951