Method and apparatus for optimizing triangles into triangle strips according to a variety of criteria
Methods and computing devices enable optimized triangle strip generation using forward looking game tree evaluation methods with node evaluation of strip options based on desired performance criteria. The evaluation of possible triangle paths is performed using metrics which may be weighted for each...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | Methods and computing devices enable optimized triangle strip generation using forward looking game tree evaluation methods with node evaluation of strip options based on desired performance criteria. The evaluation of possible triangle paths is performed using metrics which may be weighted for each desirable criteria at each move depth. A recursive algorithm may be used to recursively descend through alternative triangle paths and accumulates a score for the path. The final score for each evaluated triangle path at a dead end or maximum depth of evaluation provides a basis for selecting the best alternative path from the base or root triangle for graphic processing. This evaluation or alternative triangle paths may be repeated to select each subsequent triangle for processing or may be repeated after a number of triangles within the selected path have been processed. |
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