Integer-based functionality in a graphics shading language
One embodiment of the present invention sets forth a technique for improving the flexibility and programmability of a graphics pipeline by adding application programming interface (API) extensions to the OpenGL Shading Language (GLSL) that provide native support for integer data types and operations...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Patent |
Sprache: | eng |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | Brown, Patrick R Lichtenbelt, Barthold B Dodd, Christopher T |
description | One embodiment of the present invention sets forth a technique for improving the flexibility and programmability of a graphics pipeline by adding application programming interface (API) extensions to the OpenGL Shading Language (GLSL) that provide native support for integer data types and operations. The integer API extensions span from the API to the hardware execution units within a graphics processing unit (GPU), thereby providing native integer support throughout the graphics pipeline. |
format | Patent |
fullrecord | <record><control><sourceid>uspatents_EFH</sourceid><recordid>TN_cdi_uspatents_grants_08044951</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>08044951</sourcerecordid><originalsourceid>FETCH-uspatents_grants_080449513</originalsourceid><addsrcrecordid>eNrjZLDyzCtJTU8t0k1KLE5NUUgrzUsuyczPS8zJLKlUyMxTSFRIL0osyMhMLlYozkhMycxLV8hJzEsvTUxP5WFgTUvMKU7lhdLcDApuriHOHrqlxQWJJal5JcXxQL0gysDCwMTE0tTQmAglAEsiL_s</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Integer-based functionality in a graphics shading language</title><source>USPTO Issued Patents</source><creator>Brown, Patrick R ; Lichtenbelt, Barthold B ; Dodd, Christopher T</creator><creatorcontrib>Brown, Patrick R ; Lichtenbelt, Barthold B ; Dodd, Christopher T ; NVIDIA Corporation</creatorcontrib><description>One embodiment of the present invention sets forth a technique for improving the flexibility and programmability of a graphics pipeline by adding application programming interface (API) extensions to the OpenGL Shading Language (GLSL) that provide native support for integer data types and operations. The integer API extensions span from the API to the hardware execution units within a graphics processing unit (GPU), thereby providing native integer support throughout the graphics pipeline.</description><language>eng</language><creationdate>2011</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8044951$$EPDF$$P50$$Guspatents$$Hfree_for_read</linktopdf><link.rule.ids>230,308,776,798,881,64015</link.rule.ids><linktorsrc>$$Uhttps://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/8044951$$EView_record_in_USPTO$$FView_record_in_$$GUSPTO$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>Brown, Patrick R</creatorcontrib><creatorcontrib>Lichtenbelt, Barthold B</creatorcontrib><creatorcontrib>Dodd, Christopher T</creatorcontrib><creatorcontrib>NVIDIA Corporation</creatorcontrib><title>Integer-based functionality in a graphics shading language</title><description>One embodiment of the present invention sets forth a technique for improving the flexibility and programmability of a graphics pipeline by adding application programming interface (API) extensions to the OpenGL Shading Language (GLSL) that provide native support for integer data types and operations. The integer API extensions span from the API to the hardware execution units within a graphics processing unit (GPU), thereby providing native integer support throughout the graphics pipeline.</description><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2011</creationdate><recordtype>patent</recordtype><sourceid>EFH</sourceid><recordid>eNrjZLDyzCtJTU8t0k1KLE5NUUgrzUsuyczPS8zJLKlUyMxTSFRIL0osyMhMLlYozkhMycxLV8hJzEsvTUxP5WFgTUvMKU7lhdLcDApuriHOHrqlxQWJJal5JcXxQL0gysDCwMTE0tTQmAglAEsiL_s</recordid><startdate>20111025</startdate><enddate>20111025</enddate><creator>Brown, Patrick R</creator><creator>Lichtenbelt, Barthold B</creator><creator>Dodd, Christopher T</creator><scope>EFH</scope></search><sort><creationdate>20111025</creationdate><title>Integer-based functionality in a graphics shading language</title><author>Brown, Patrick R ; Lichtenbelt, Barthold B ; Dodd, Christopher T</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-uspatents_grants_080449513</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2011</creationdate><toplevel>online_resources</toplevel><creatorcontrib>Brown, Patrick R</creatorcontrib><creatorcontrib>Lichtenbelt, Barthold B</creatorcontrib><creatorcontrib>Dodd, Christopher T</creatorcontrib><creatorcontrib>NVIDIA Corporation</creatorcontrib><collection>USPTO Issued Patents</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Brown, Patrick R</au><au>Lichtenbelt, Barthold B</au><au>Dodd, Christopher T</au><aucorp>NVIDIA Corporation</aucorp><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Integer-based functionality in a graphics shading language</title><date>2011-10-25</date><risdate>2011</risdate><abstract>One embodiment of the present invention sets forth a technique for improving the flexibility and programmability of a graphics pipeline by adding application programming interface (API) extensions to the OpenGL Shading Language (GLSL) that provide native support for integer data types and operations. The integer API extensions span from the API to the hardware execution units within a graphics processing unit (GPU), thereby providing native integer support throughout the graphics pipeline.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_uspatents_grants_08044951 |
source | USPTO Issued Patents |
title | Integer-based functionality in a graphics shading language |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-25T13%3A46%3A15IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-uspatents_EFH&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=Brown,%20Patrick%20R&rft.aucorp=NVIDIA%20Corporation&rft.date=2011-10-25&rft_id=info:doi/&rft_dat=%3Cuspatents_EFH%3E08044951%3C/uspatents_EFH%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |