Evaluation of learning outcomes using an educational iPhone game vs. traditional game
In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in which 150 education professionals participated. From the results of this first study, we have developed an iPhone game for transmitting knowledge as part of multiculturalis...
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Zusammenfassung: | In this paper, we present an initial study to determine the subject preferences for educational computer
games for children, in which 150 education professionals participated. From the results of this
first study, we have developed an iPhone game for transmitting knowledge as part of multiculturalism,
solidarity and tolerance following established learning theories, several design principles, and the
objectives and competences of the Spanish law for primary education. We also report on a second
study to determine whether the iPhone game has better learning outcomes than a traditional game by
analyzing the participation of 84 children ranging in age from 8 to 10 years old. The frequency of
playing with consoles or computer games was also taken into account in this second study, and the
worldwide trend of previous studies has been corroborated. For learning outcomes, the results did not
show significant differences between the two groups. However, 96% of the children indicated that they
would like to play with the iPhone game again, and 90% indicated that they preferred the experience
with the iPhone game over the traditional one. From these results, we can conclude that the children
achieved similar knowledge improvements using both the autonomous game (iPhone game) and the
custom, guided game (traditional game). This could facilitate versatility in the learning process since
the learning activity could be performed at any place and time without requiring supervision.
Therefore, it could be a useful tool in the learning process and help teachers to fulfill students' training
needs.
2013 Elsevier Ltd. All rights reserved.
This work was funded by the Spanish APRENDRA project (TIN2009-14319-C02).
Furió Ferri, D.; González Gancedo, S.; Juan, M.; Seguí, I.; Rando, N. (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers and Education. 64:1-23. https://doi.org/10.1016/j.compedu.2012.12.001 |
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