Digital reconstruction at the service of memory: Messina 1780

[EN] In recent years, the study of the evolution of the appearance and conformation of cities over the centuries has found new forms of representation through the use of digital modelling and related immersive techniques. These technologies, spread through the gaming industry, are now finding more a...

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Hauptverfasser: Giannone, Luciano, Verdiani, Giorgio
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Sprache:eng
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Zusammenfassung:[EN] In recent years, the study of the evolution of the appearance and conformation of cities over the centuries has found new forms of representation through the use of digital modelling and related immersive techniques. These technologies, spread through the gaming industry, are now finding more and more space also in the world of archaeology and the rediscovery of cultural heritage to allow us to catapult ourselves into scenarios that belonged to the past. These investigation methods lend themselves remarkably well in the case of large urban places that no longer exist due to destructive events but of which there is a sufficient amount of documentation such as to be able to reconstruct its appearance with excellent detail and high reliability. This project aims to rebuild the city of Messina as it appeared in the eighteenth century before being razed to the ground by natural disasters. Giannone, L.; Verdiani, G. (2020). Digital reconstruction at the service of memory: Messina 1780. EGE Revista de Expresión Gráfica en la Edificación. 0(13):115-127. https://doi.org/10.4995/ege.2020.14800 Accascina, M. 1964. Profilo dell'architettura a Messina dal 1600 al 1800, Roma: Edizioni dell'Ateneo. Arena, A. 2011 I disegni dei progetti per la ricostruzione di Messina. Analisi delle tecniche di rappresentazione tra Otto e Novecento: tra linguaggio accademico e nuove istanze figurative, Messina: Ed. Magika, ISBN 978-8889525302. Aricò, N., Bellantoni, E., Guidoni, E., Molonia, G., Salemi, G. 1988. Cartografia di un terremoto: Messina 1783, Milano: Electa. Aricò, N. 2014. Una città in architettura. Le incisioni di Francesco Sicuro per Messina, Palermo: Edizioni Caracol snc. Barsanti, S.G., Malatesta, S.G., Lella, F., Fanini, B., Sala, F., Dodero, E., Petacco, L. 2018. "The WINCKELMANN300 Project: Dissemination of Culture with Virtual Reality at the Capitoline Museum in Rome". International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 42(2), 371-378. https://doi.org/10.5194/isprs-archives-XLII-2-371-2018 Catalioto, S. 2016. Messina nel 1672: storia urbanistica, architettonica e monumentale dal 1623 al 1674, Messina: Di Nicolò edizioni. Chang, M., Hwang, W.Y., Chen, M.P., Müller W. (Editors). 2011. "Edutainment Technologies, Educational Games and Virtual Reality/Augmented Reality Applications", In Proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Springer-Verlag