The Idaho Virtualization Laboratory 3D Pipeline

[EN] Three dimensional (3D) virtualization and visualization is an important component of industry, art, museum curation and cultural heritage, yet the step by step process of 3D virtualization has been little discussed. Here we review the Idaho Virtualization Laboratory’s (IVL) process of virtualiz...

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Hauptverfasser: Holmer, Nicholas A, Clement, Nicholas, Dehart, Kaitlyn, Maschner, Herbert, Pruitt, Jesse, Schlader, Robert, van Walsum, Myriam
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Sprache:eng
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Zusammenfassung:[EN] Three dimensional (3D) virtualization and visualization is an important component of industry, art, museum curation and cultural heritage, yet the step by step process of 3D virtualization has been little discussed. Here we review the Idaho Virtualization Laboratory’s (IVL) process of virtualizing a cultural heritage item (artifact) from start to finish. Each step is thoroughly explained and illustrated including how the object and its metadata are digitally preserved and ultimately distributed to the world. [ES] La virtualización y visualización tridimensional (3D) es un componente importante de la industria, el arte, los museos y el patrimonio cultural, sin embargo, el proceso paso a paso de virtualización 3D se ha discutido muy poco. Aquí repasamos de principio a fin el proceso de virtualizacion de un elemento del patrimonio cultural (artefacto) llevado a cabo por el Laboratorio de Virtualización de Idaho (IVL). Cada paso es explicado e ilustrado completamente incluyendo cómo el objeto y sus metadatos son preservados digitalmente y en última instancia, distribuidos en el mundo. The authors would like to thank the National Science Foundation (awards ARC- 0808933, 102332, 1237452 and 1321411), the Hitz Foundation, the M. J. Murdock Charitable Trust, Idaho State University, the ISU Informatics Research Institute, and the Idaho Museum of Natural History for supporting this research. The National Science Foundation, nor any other funding source, is responsible for the advancements, conclusions, or implications of this work. Holmer, NA.; Clement, N.; Dehart, K.; Maschner, H.; Pruitt, J.; Schlader, R.; Van Walsum, M. (2014). The Idaho Virtualization Laboratory 3D Pipeline. Virtual Archaeology Review. 5(10):21-31. https://doi.org/10.4995/var.2014.4208 BETTS, M. W., MASCHNER, H. D. G., SCHOU, C. D., SCHLADER, R., HOLMES, J., CLEMENT, N., SMUIN, M. (2011): "Virtual zooarchaeology: building a web-based reference collection of northern vertebrates for archaeofaunal research and education", in Journal of Archaeological Science, Volume: 38, Issue: 4, pp. 755-762. MASCHNER, H. (2013): "Democracy in 3D", in Museum, pp. 26-31. MASCHNER, H., SCHOU, C., HOLMES, J. (2013): "Virtualization and the democratization of science: 3D technologies revolutionize museum research and Access", in Proceedings of the 2013 World Digital Heritage Conference. -1-4799-3169-9/13©2013 IEEE. http://dx.doi.org/10.1109/DigitalHeritage.2013.6744763 TAPANILA, L., PRUITT, J., PRADEL, A., WILGA