Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience
ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR...
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Veröffentlicht in: | STUDIES IN HEALTH TECHNOLOGY AND INFORMATICS 2023-05, Vol.302, p.433 |
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Hauptverfasser: | , , , , , , , , , , , , , , , , , , , , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR/MR, 3D printing) that are highly sought in the fields of anatomy and surgery. In this paper the preliminary results from the evaluation of the learning resources and tools in 3 countries as well as the lessons learnt are presented towards to the improvement of the medical education process. |
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ISSN: | 1879-8365 1879-8365 |
DOI: | 10.3233/SHTI230167 |