Streamlining Tangible 3D Printed and Intangible XR Content Creation and Evaluation: The ENTICE Experience

ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR...

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Veröffentlicht in:STUDIES IN HEALTH TECHNOLOGY AND INFORMATICS 2023-05, Vol.302, p.433
Hauptverfasser: Antoniou, Panagiotis, Sidiropoulos, Efstathios, Stathakarou, Natalia, Chatzimallis, Charalampos, Chondrokostas, Evangelos, Sumunar, Dimas, Karlsson, Tobias, Lachanoudi, Sofia, David, Panagiotis, Tagaras, Konstantinos, Varella, Annita, Athanasiou, Alkinoos, Pickering, James, Tooulias, Andreas, Karolos, Ion, Filippidis, Panagiotis-Marios, Schiza, Eirini, Voulgarakis, Vassilis, Bratsas, Charalambos, Tsioukas, Vassilis, Tsoulfas, George, Bamidis, Panagiotis
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Sprache:eng
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Zusammenfassung:ENTICE aimed to use co-creative methodologies in order to build a solid creation pipeline for medical experiential content. The project has developed and evaluated immersive learning resources and tools aiming to support well-defined learning objectives using tangible and intangible resources (AR/VR/MR, 3D printing) that are highly sought in the fields of anatomy and surgery. In this paper the preliminary results from the evaluation of the learning resources and tools in 3 countries as well as the lessons learnt are presented towards to the improvement of the medical education process.
ISSN:1879-8365
1879-8365
DOI:10.3233/SHTI230167