Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline

This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown f...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2006-09, Vol.12 (5), p.869-876
Hauptverfasser: Ljung, P., Winskog, C., Persson, A., Lundstrom, C., Ynnerman, A.
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Sprache:eng
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Zusammenfassung:This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown from a medical and forensic perspective. Based on the technical demands of the procedure state-of-the-art volume rendering techniques are applied and refined to enable real-time, full body virtual autopsies involving gigabyte sized data on standard GPUs. The techniques applied include transfer function based data reduction using level-of-detail selection and multi-resolution rendering techniques. The paper also describes a data management component for large, out-of-core data sets and an extension to the GPU-based raycaster for efficient dual TF rendering. Detailed benchmarks of the pipeline are presented using data sets from forensic cases
ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2006.146