Full Body Virtual Autopsies using a State-of-the-art Volume Rendering Pipeline
This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown f...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2006-09, Vol.12 (5), p.869-876 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown from a medical and forensic perspective. Based on the technical demands of the procedure state-of-the-art volume rendering techniques are applied and refined to enable real-time, full body virtual autopsies involving gigabyte sized data on standard GPUs. The techniques applied include transfer function based data reduction using level-of-detail selection and multi-resolution rendering techniques. The paper also describes a data management component for large, out-of-core data sets and an extension to the GPU-based raycaster for efficient dual TF rendering. Detailed benchmarks of the pipeline are presented using data sets from forensic cases |
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ISSN: | 1077-2626 1941-0506 1941-0506 |
DOI: | 10.1109/TVCG.2006.146 |