Real-Time Volume Graphics
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms increment...
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Hauptverfasser: | , , , , |
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Format: | Buch |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics. |
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DOI: | 10.1201/b10629 |