Real-Time Volume Graphics

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms increment...

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Bibliographische Detailangaben
Hauptverfasser: Engel, Klaus, Hadwiger, Markus, Kniss, Joe, Rezk-Salama, Christof, Weiskopf, Daniel
Format: Buch
Sprache:eng
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Beschreibung
Zusammenfassung:Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
DOI:10.1201/b10629