Mario Kart 8: A case study in total internal reflection
Nintendo’s Mario Kart 8 features several underwater tracks, allowing players the opportunity to race through aquatic environments. One of the courses, titled “Water Park,” features a scene where the player surfaces from water by driving up a ramp. From the player’s perspective, an unrefracted image...
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Veröffentlicht in: | The Physics teacher 2018-11, Vol.56 (8), p.566-567 |
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Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | Nintendo’s Mario Kart 8 features several underwater tracks, allowing players the opportunity to race through aquatic environments. One of the courses, titled “Water Park,” features a scene where the player surfaces from water by driving up a ramp. From the player’s perspective, an unrefracted image of a Ferris wheel and two trees is present above the water line as shown in Fig. 1. Of course, this view ignores the index of refraction difference of water and air; the only distinction players can make between the two environments is a marginally visible blue hue to the features above the water line. |
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ISSN: | 0031-921X 1943-4928 |
DOI: | 10.1119/1.5064578 |