Beginning Math and Physics for Game Programmers
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don...
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Zusammenfassung: | Whether you're a hobbyist or a budding game design pro, your
objective is probably the same: To create the coolest games
possible using today's increasingly sophisticated technology. To do
that, however, you need to understand some basic math and physics
concepts. Not to worry: You don't need to go to night school if you
get this handy guide! Through clear, step-by-step instructions,
author Wendy Stahler covers the trigonometry snippets, vector
operations, and 1D/2D/3D motion you need to improve your level of
game development. Each chapter includes exercises to make the
learning stick, and Visualization Experience sections are sprinkled
throughout that walk you through a demo of the chapter's content.
By the end of the volume, you'll have a thorough understanding of
all of the math and physics concepts, principles, and formulas you
need to control and enhance your user's gaming experience. |
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