The Grow It! app—longitudinal changes in adolescent well-being during the COVID-19 pandemic: a proof-of-concept study
Adolescent mental health and well-being have been adversely impacted by the COVID-19 pandemic. In this preregistered longitudinal study, we evaluated whether adolescents’ well-being improved after playing the multiplayer serious game app Grow It! During the first lockdown (May–June 2020), 1282 Dutch...
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Veröffentlicht in: | European child & adolescent psychiatry 2023-06, Vol.32 (6), p.1097-1107 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Adolescent mental health and well-being have been adversely impacted by the COVID-19 pandemic. In this preregistered longitudinal study, we evaluated whether adolescents’ well-being improved after playing the multiplayer serious game app Grow It! During the first lockdown (May–June 2020), 1282 Dutch adolescents played the Grow It! app (age = 16.67, SD = 3.07, 68% girls). During the second lockdown (December–May 2020 onwards), an independent cohort of 1871 adolescents participated (age = 18.66, SD = 3.70, 81% girls). Adolescents answered online questionnaires regarding affective and cognitive well-being, depressive symptoms, anxiety, and impact of COVID-19 at baseline. Three to six weeks later, the baseline questionnaire was repeated and user experience questions were asked (
N
= 462 and
N
= 733 for the first and second cohort). In both cohorts, affective and cognitive well-being increased after playing the Grow It! app (
t
= − 6.806,
p
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ISSN: | 1018-8827 1435-165X 1435-165X |
DOI: | 10.1007/s00787-022-01982-z |