Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
Background: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents' motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training. Obj...
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Veröffentlicht in: | JMIR serious games 2020-05, Vol.8 (2), p.e17222-e17222, Article 17222 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Background: Surgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents' motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training.
Objective: The aim of this study was to establish construct validity for the laparoscopic serious game Underground.
Methods: All study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience 100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience.
Results: Controlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F-2,F-106=4.77, P=.01). Both experts and intermediates outperformed novices in terms of task completion speed; experts did not outperform intermediates. A similar trend was seen for the rate of gameplay errors. Both gender (F-1,F-106=14.42, P |
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ISSN: | 2291-9279 2291-9279 |
DOI: | 10.2196/17222 |