Using Virtual Reality to Improve Antiretroviral Therapy Adherence in the Treatment of HIV: Open-Label Repeated Measure Study

Nonadherence to HIV medications is a serious unsolved problem and is a major cause of morbidity and mortality in the HIV-positive population. Although treatment efficacy is high if compliance is greater than 90%, about 40% of people with HIV do not meet this threshold. This study aimed to test a nov...

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Veröffentlicht in:Interactive journal of medical research 2019-06, Vol.8 (2), p.e13698
Hauptverfasser: Liran, Omer, Dasher, Robert, Kaeochinda, Kevin
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Sprache:eng
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Zusammenfassung:Nonadherence to HIV medications is a serious unsolved problem and is a major cause of morbidity and mortality in the HIV-positive population. Although treatment efficacy is high if compliance is greater than 90%, about 40% of people with HIV do not meet this threshold. This study aimed to test a novel approach to improve medication adherence by using a low-cost virtual reality (VR) experience to educate people with HIV about their illness. We hypothesized that people with HIV would be more likely to be compliant with the treatment following the 7-minute experience and, therefore, should have decreasing viral load (VL), increasing cluster of differentiation 4 (CD4 ) cell counts, and improved self-reported adherence. We showed the VR experience to 107 participants with HIV at a county hospital in Los Angeles, California. Participants were asked to self-report how often they take their medications on a Likert-scale. The self-reported question (SRQ) was given before and at least 2 weeks after the VR experience. We also compared VL and CD4 cell counts before and on average 101 days after the experience. VL and CD4 were obtained per the clinic's standard care protocol. Two-tailed paired t tests were performed on the initial and follow-up SRQ scores, VL, and CD4 . We restricted the CD4 analysis to participants who had a pre-CD4 below normal (defined as 500 cells/mm ). To reduce the possibility that VL were trending down and CD4 were trending up regardless of the VR experience, 2 serial VL and CD4 obtained before the experience were also compared and analyzed. Immediately following the VR experience, participants were given a 4-question Likert-type postexperience questionnaire (PEQ) that assessed their opinions about the experience. SRQ scores improved from pre to post experience with high significance (P
ISSN:1929-073X
1929-073X
DOI:10.2196/13698