QOL-01. THE EFFECT OF VIRTUAL REALITY EXERCISES ON BALANCE IN CHILDREN WITH BRAIN TUMORS
Abstract Balance disorders has seen in children with brain tumors. Purpose of our study is to examine the effects of balance education and compare the efficiency of video game exercise systems to conventional methods. 30 patients between 6-18 years of age included in the study and they are randomize...
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Veröffentlicht in: | Neuro-oncology (Charlottesville, Va.) Va.), 2018-06, Vol.20 (suppl_2), p.i157-i158 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Abstract
Balance disorders has seen in children with brain tumors. Purpose of our study is to examine the effects of balance education and compare the efficiency of video game exercise systems to conventional methods. 30 patients between 6-18 years of age included in the study and they are randomized into two groups; Wii Fit and conventional. Both groups received their exercises under supervision of a physiotherapist for 8 weeks total, twice a week 1 hour per session. Assessments performed at the beginning of the exercise program and at the end of the 8th week including disease affect, timed performance, functional capacity, balance and daily living activities. There was no significant difference between two groups and in group assessment of disease affect (p>0,05). There were significant differences in groups for timed performance (p |
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ISSN: | 1522-8517 1523-5866 |
DOI: | 10.1093/neuonc/noy059.584 |