The effect of virtual reality-based eccentric training on lower extremity muscle activation and balance in stroke patients

[Purpose] The purpose of this study was to examine the effect of virtual reality-basedeccentric training on lower extremity muscle activity and balance in stroke patients.[Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted toeach of two eccentric training groups: on...

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Veröffentlicht in:Journal of Physical Therapy Science 2016, Vol.28(7), pp.2055-2058
Hauptverfasser: Park, Seung Kyu, Yang, Dae Jung, Uhm, Yo Han, Heo, Jae Won, Kim, Je Ho
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Sprache:eng
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Zusammenfassung:[Purpose] The purpose of this study was to examine the effect of virtual reality-basedeccentric training on lower extremity muscle activity and balance in stroke patients.[Subjects and Methods] Thirty stroke patients participated, with 15 patients allotted toeach of two eccentric training groups: one using a slow velocity (group I) and one using afast velocity (group II). The virtual reality-based eccentric training was performed bythe patients for 30 minutes once a day, 5 days a week, for 8 weeks using an Eccentronsystem. Surface electromyography was used to measure the lower extremity muscle activity,while a BioRescue was used to measure balancing ability. [Results] A significantdifference in lower extremity muscle activation and balance ability was observed in groupI compared with group II. [Conclusion] This study showed that virtual reality-basedeccentric training using a slow velocity is effective for improving lower extremity muscleactivity and balance in stroke patients.
ISSN:0915-5287
2187-5626
DOI:10.1589/jpts.28.2055