Agile science: creating useful products for behavior change in the real world

Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change...

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Veröffentlicht in:Translational behavioral medicine 2016-06, Vol.6 (2), p.317-328
Hauptverfasser: Hekler, Eric B., Klasnja, Predrag, Riley, William T., Buman, Matthew P., Huberty, Jennifer, Rivera, Daniel E., Martin, Cesar A.
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Sprache:eng
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Zusammenfassung:Evidence-based practice is important for behavioral interventions but there is debate on how best to support real-world behavior change. The purpose of this paper is to define products and a preliminary process for efficiently and adaptively creating and curating a knowledge base for behavior change for real-world implementation. We look to evidence-based practice suggestions and draw parallels to software development. We argue to target three products: (1) the smallest, meaningful, self-contained, and repurposable behavior change modules of an intervention; (2) “computational models” that define the interaction between modules, individuals, and context; and (3) “personalization” algorithms, which are decision rules for intervention adaptation. The “agile science” process includes a generation phase whereby contender operational definitions and constructs of the three products are created and assessed for feasibility and an evaluation phase, whereby effect size estimates/casual inferences are created. The process emphasizes early-and-often sharing. If correct, agile science could enable a more robust knowledge base for behavior change.
ISSN:1869-6716
1613-9860
DOI:10.1007/s13142-016-0395-7