Meal-Specific Dietary Changes From Squires Quest! II : A Serious Video Game Intervention

Abstract Objective Squire's Quest! II: Saving the Kingdom of Fivealot , an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping pla...

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Veröffentlicht in:Journal of nutrition education and behavior 2016-05, Vol.48 (5), p.326-330.e1
Hauptverfasser: Cullen, Karen W., DrPH, RD, Liu, Yan, MS, Thompson, Debbe I., PhD
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Sprache:eng
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Zusammenfassung:Abstract Objective Squire's Quest! II: Saving the Kingdom of Fivealot , an online video game, promotes fruit and vegetable (FV) consumption. An evaluation study varied the type of implementation intentions used during the goal-setting process (none, action, coping, or both action and coping plans). Participants who created action plans reported higher FV consumption 6 months after baseline. This study assessed changes by specific meal in that study. Methods A total of 400 fourth- and fifth-grade children completed 3 24-hour recalls at baseline and 6 months later. These were averaged to obtain FV intake. Analyses used repeated-measures ANCOVA. Results There was a significant group by time effect for vegetables at 6 months ( P  = .01); Action ( P  = .01) and coping ( P  = .04) group participants reported higher vegetable intake at dinner. There were significant increases in fruit intake at breakfast ( P  = .009), lunch ( P  = .01), and snack ( P  
ISSN:1499-4046
1878-2620
1708-8259
DOI:10.1016/j.jneb.2016.02.004