Editorial: Effects of Game and Game-Like Training on Neurocognitive Plasticity
The Editorial on the Research Topic Effects of Game and Game-Like Training on Neurocognitive Plasticity Playing videogames is a widely practiced leisure activity. Because of the time spent playing and the interactive content, game-guided learning could potentially supplement or replace more traditio...
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Veröffentlicht in: | Frontiers in human neuroscience 2016-03, Vol.10, p.123-123 |
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Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | The Editorial on the Research Topic Effects of Game and Game-Like Training on Neurocognitive Plasticity Playing videogames is a widely practiced leisure activity. Because of the time spent playing and the interactive content, game-guided learning could potentially supplement or replace more traditional mediums for learning and rehabilitation. [...]long game sessions may not be the most efficient way to learn. Note, however, that trainees vary in neuromodulatory activity across age groups and between trainees with and without psychopathology (e.g., schizophrenia, ADHD). [...]game mechanics should ideally adapt to individual differences in optimal levels of reward, reward responsiveness (cf. [...]games can target qualitative changes in task performance. |
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ISSN: | 1662-5161 1662-5161 |
DOI: | 10.3389/fnhum.2016.00123 |