The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching
Background: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children. Methods: Energy expenditure and physical activity were measured while participants were watching television, playing a vi...
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Veröffentlicht in: | Journal of Pediatric Endocrinology and Metabolism 2011-01, Vol.24 (9-10), p.689-695 |
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Sprache: | eng |
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Zusammenfassung: | Background: In the present study we investigated the effect of television watching and the use of activity-promoting video games on energy expenditure in obese and lean children. Methods: Energy expenditure and physical activity were measured while participants were watching television, playing a video game on a traditional sedentary video game console, and while playing the same video game on an activity-promoting video game console. Results: Energy expenditure was significantly greater than television watching and playing video games on a sedentary video game console when children played the video game on the activity-promoting console. When examining movement with accelerometry, children moved significantly more when playing the video game on the Nintendo Wii console. Conclusion: Activity-promoting video games have shown to increase movement, and be an important tool to raise energy expenditure by 50% when compared to sedentary activities of daily living. |
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ISSN: | 0334-018X 2191-0251 |
DOI: | 10.1515/JPEM.2011.013 |