Peer-to-peer: The Social Transmission of Symptoms Online
Abstract Background Social learning can be highly adaptive—for example, avoiding a hotplate your friend just burnt themselves on—but it has also been implicated in symptom transmission. Social learning is particularly pertinent given the rapid increase in the use of online mediums for social interac...
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Veröffentlicht in: | Annals of behavioral medicine 2023-06, Vol.57 (7), p.551-560 |
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Zusammenfassung: | Abstract
Background
Social learning can be highly adaptive—for example, avoiding a hotplate your friend just burnt themselves on—but it has also been implicated in symptom transmission. Social learning is particularly pertinent given the rapid increase in the use of online mediums for social interaction. Yet, little is known about the social transmission of symptoms online or social chains extending further than a single model–observer interaction.
Purpose
To explore whether socially induced symptoms could be propagated through a three-generation social transmission chain in an online setting.
Methods
We explored the social transmission of cybersickness following a virtual reality (VR) experience through online webcam interactions. One hundred and seventy-seven adults viewed a VR video in one of four links along a social transmission chain, after: viewing an actor model cybersickness to the VR video (First-Generation); viewing the First-Generation participant undergo VR (Second-Generation); viewing the Second-Generation participant undergo VR (Third-Generation); or naïve (Control).
Results
Cybersickness was strongest in First-Generation participants, indicating social transmission from the model. This was mediated by expectancy and anxiety. Whether or not subsequent generations experienced cybersickness depended on what the observed participant verbally reported, which is consistent with social transmission.
Conclusions
Results demonstrate that symptoms can be readily transmitted online, and that expectancy and anxiety are involved. Although it is inconclusive as to whether symptoms can propagate along a social transmission chain, there is some evidence of protection from symptoms when a model who does not report any symptoms is observed. As such, this research highlights the role of social transmission in the modulation of symptoms through virtual mediums.
Individuals who witnessed another person experiencing side effects from virtual reality reported more severe side effects following their own subsequent virtual reality experience relative to individuals who did not observe another person
Lay Summary
Social learning is a ubiquitous cognitive process whereby our own behaviors and experiences are influenced by observing others. Occasionally, this can involve the observation of an individual experiencing negative outcomes (e.g., pain or symptoms) following exposure to a treatment or intervention (e.g., consumption of medicine). Previous research has found |
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ISSN: | 0883-6612 1532-4796 |
DOI: | 10.1093/abm/kaac081 |