Analog VLSI circuits as physical structures for perception in early visual tasks
A variety of computational tasks in early vision can be formulated through lattice networks. The cooperative action of these networks depends on the topology of interconnections, both feedforward and recurrent ones. This paper shows that it is possible to consider a distinct general architectural so...
Gespeichert in:
Veröffentlicht in: | IEEE transactions on neural networks 1998-11, Vol.9 (6), p.1483-1494 |
---|---|
Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A variety of computational tasks in early vision can be formulated through lattice networks. The cooperative action of these networks depends on the topology of interconnections, both feedforward and recurrent ones. This paper shows that it is possible to consider a distinct general architectural solution for all recurrent computations of any given order. The Gabor-like impulse response of a second-order network is analyzed in detail, pointing out how a near-optimal filtering behavior in space and frequency domains can be achieved through excitatory/inhibitory interactions without impairing the stability of the system. These architectures can be mapped, very efficiently at transistor level, on VLSI structures operating as analog perceptual engines. The problem of hardware implementation of early vision tasks can, indeed, be tackled by combining these perceptual agents through suitable weighted sums. A 17-node analog current-mode VLSI circuit has been implemented on a CMOS 2 /spl mu/m, NWELL, single-poly, and double-metal technology, to demonstrate the feasibility of the approach. Applications of the perceptual engine to various machine vision algorithms are proposed. |
---|---|
ISSN: | 1045-9227 1941-0093 |
DOI: | 10.1109/72.728397 |