Binary-space-partitioned images for resolving image-based visibility
We propose a novel 2D representation for 3D visibility sorting, the binary-space-partitioned image (BSPI), to accelerate real-time image-based rendering. BSPI is an efficient 2D realization of a 3D BSP tree, which is commonly used in computer graphics for time-critical visibility sorting. Since the...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2004-01, Vol.10 (1), p.58-71 |
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Sprache: | eng |
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Zusammenfassung: | We propose a novel 2D representation for 3D visibility sorting, the binary-space-partitioned image (BSPI), to accelerate real-time image-based rendering. BSPI is an efficient 2D realization of a 3D BSP tree, which is commonly used in computer graphics for time-critical visibility sorting. Since the overall structure of a BSP tree is encoded in a BSPI, traversing a BSPI is comparable to traversing the corresponding BSP tree. BSPI performs visibility sorting efficiently and accurately in the 2D image space by warping the reference image triangle-by-triangle instead of pixel-by-pixel. Multiple BSPIs can be combined to solve "disocclusion," when an occluded portion of the scene becomes visible at a novel viewpoint. Our method is highly automatic, including a tensor voting preprocessing step that generates candidate image partition lines for BSPIs, filters the noisy input data by rejecting outliers, and interpolates missing information. Our system has been applied to a variety of real data, including stereo, motion, and range images. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/TVCG.2004.1260758 |