Character traits
Discusses the new generation of computer-generated game characters, from photorealistic, motion-captured protagonists to comic-book characters brought to life, and looks at some of the CG techniques used to create them. The article discusses the games 'Bulletstorm' by People Can Fly (part...
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Veröffentlicht in: | Computer Graphics World 2010-08, Vol.33 (8-9), p.18-24 |
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1. Verfasser: | |
Format: | Magazinearticle |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Discusses the new generation of computer-generated game characters, from photorealistic, motion-captured protagonists to comic-book characters brought to life, and looks at some of the CG techniques used to create them. The article discusses the games 'Bulletstorm' by People Can Fly (part of Epic Games), 'Uncharted 2: Among Thieves' by Naughty Dog and Sony Computer Entertainment America, 'Mafia II' by 2K Games and 2K Czech, 'Dead Space 2' by Visceral Games (part of Electronic Arts), and 'Heavy Rain' by Quantic Dream. |
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ISSN: | 0271-4159 2163-3800 |