Art, game design, programming, and technology
Still with me? No, I don't mean that every game designer has to be a C++ wizard who dreams in curly braces, but game designers must be able to think and solve problems algorithmically and have a very clear understanding of what's easy and what's hard to do on a computer. Sure, game de...
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Veröffentlicht in: | Game Developer 2002-05, Vol.9 (5), p.56 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Still with me? No, I don't mean that every game designer has to be a C++ wizard who dreams in curly braces, but game designers must be able to think and solve problems algorithmically and have a very clear understanding of what's easy and what's hard to do on a computer. Sure, game designers can tell programmers what to implement, but, as all programmers know, there's a world of difference between "what to implement" and "how to implement." |
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ISSN: | 1073-922X |