Volition Inc.'s Saints Row 2
Saints Row 2 was not able to improve or otherwise re-architect every problematic pipeline and tool from Saints Row. We didn't have the time or applied knowledge to accommodate this. There also wasn't a one-to-one carry over between Saints Row and Saints Row 2 team members. Many of the Sain...
Gespeichert in:
Veröffentlicht in: | Game Developer 2009-04, Vol.16 (4), p.14 |
---|---|
1. Verfasser: | |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Saints Row 2 was not able to improve or otherwise re-architect every problematic pipeline and tool from Saints Row. We didn't have the time or applied knowledge to accommodate this. There also wasn't a one-to-one carry over between Saints Row and Saints Row 2 team members. Many of the Saints Row leads and team members who were ultimately staffed on Saint Row 2 were not integrally involved in Saints Row 2 's early pre-production because they were still working on Saints Row. |
---|---|
ISSN: | 1073-922X |