The Care Bear Myth

Most game designers think that human play-style preferences can be mapped to a spectrum with player vs. player (PvP) on one side, and player vs. environment (PvE) on the other. Players who prefer PvP are aggressive and like competition. Players who prefer PvE are more passive and dont want to compet...

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Veröffentlicht in:Game Developer 2012-09, Vol.19 (9), p.46
1. Verfasser: Vandenberghe, Jason
Format: Artikel
Sprache:eng
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Zusammenfassung:Most game designers think that human play-style preferences can be mapped to a spectrum with player vs. player (PvP) on one side, and player vs. environment (PvE) on the other. Players who prefer PvP are aggressive and like competition. Players who prefer PvE are more passive and dont want to competelike Care Bears. Most game designers are wrong.
ISSN:1073-922X