A method of 3D modeling and codec

3D modeling and codec of real objects are hot issues in the field of virtual reality. In this paper, we propose an automatic registration two range images method and a cycle based automatic global registration algorithm for rapidly and automatically registering all range images and constructing a re...

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Veröffentlicht in:Science China. Information sciences 2009-05, Vol.52 (5), p.758-769
Hauptverfasser: Qi, Yue, Yang, Shen, Cai, Su, Hou, Fei, Shen, XuKun, Zhao, QinPing
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container_issue 5
container_start_page 758
container_title Science China. Information sciences
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creator Qi, Yue
Yang, Shen
Cai, Su
Hou, Fei
Shen, XuKun
Zhao, QinPing
description 3D modeling and codec of real objects are hot issues in the field of virtual reality. In this paper, we propose an automatic registration two range images method and a cycle based automatic global registration algorithm for rapidly and automatically registering all range images and constructing a realistic 3D model. Besides, to meet the requirement of huge data transmission over Internet, we present a 3D mesh encoding/decoding method for encoding geometry, topology and attribute data with high compression ratio and supporting progressive transmission. The research results have already been applied successfully in digital museum.
doi_str_mv 10.1007/s11432-009-0090-0
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source Springer Nature - Complete Springer Journals; ProQuest Central UK/Ireland; Alma/SFX Local Collection; ProQuest Central
subjects 3D建模
Algorithms
Codec
Compression ratio
Computer Science
Data transmission
Encoding-Decoding
Finite element method
Information Systems and Communication Service
Modelling
Special Focus
Three dimensional models
Topology
Virtual reality
三维建模
三维模型
数字博物馆
注册算法
编码/解码
编解码器
虚拟现实技术
title A method of 3D modeling and codec
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