Geometric Texturing Using Level Sets

We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high-resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level set. Unlike previous approaches, we can produce t...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics 2008-03, Vol.14 (2), p.277-288
Hauptverfasser: Brodersen, A., Museth, K., Porumbescu, S., Budge, B.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:We present techniques for warping and blending (or subtracting) geometric textures onto surfaces represented by high-resolution level sets. The geometric texture itself can be represented either explicitly as a polygonal mesh or implicitly as a level set. Unlike previous approaches, we can produce topologically connected surfaces with smooth blending and low distortion. Specifically, we offer two different solutions to the problem of adding fine-scale geometric detail to surfaces. Both solutions assume a level set representation of the base surface, which is easily achieved by means of a mesh-to-level-set scan conversion. To facilitate our mapping, we parameterize the embedding space of the base level set surface using fast particle advection. We can then warp explicit texture meshes onto this surface at nearly interactive speeds or blend level set representations of the texture to produce high-quality surfaces with smooth transitions.
ISSN:1077-2626
1941-0506
1941-0506
DOI:10.1109/TVCG.2007.70408