The frames behind the games: Player's perceptions of prisoners dilemma, chicken, dictator, and ultimatum games
▶ Gain insight into players’ perceptions of experimental games. ▶ Players are heterogeneous regarding the belief systems they bring into the lab. ▶ Evidence is found for selfishness, altruism, guilt-aversion, we-thinking. ▶ Evidence also of an aversion to anonymity in experiments and of a ‘house mon...
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Veröffentlicht in: | The Journal of socio-economics 2011-04, Vol.40 (2), p.103-114 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | ▶ Gain insight into players’ perceptions of experimental games. ▶ Players are heterogeneous regarding the belief systems they bring into the lab. ▶ Evidence is found for selfishness, altruism, guilt-aversion, we-thinking. ▶ Evidence also of an aversion to anonymity in experiments and of a ‘house money’ effect.
The tension between cooperative and selfish impulses is a challenge for every society. But how is this problem perceived by individual participants in the context of a behavioral games experiment? We first assess individual differences in players’ propensity to cooperate or defect in a series of experimental games. We then use open-ended interviews with a subset of those players to investigate the various concepts (or ‘frames’) they use when thinking about self-interested and cooperative actions. More generally, we hope to raise awareness of player's perceptions of experimental environments to inform both the design and interpretation of experiments and experimental data. |
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ISSN: | 1053-5357 2214-8043 1879-1239 2214-8051 |
DOI: | 10.1016/j.socec.2010.12.009 |