The frames behind the games: Player's perceptions of prisoners dilemma, chicken, dictator, and ultimatum games

▶ Gain insight into players’ perceptions of experimental games. ▶ Players are heterogeneous regarding the belief systems they bring into the lab. ▶ Evidence is found for selfishness, altruism, guilt-aversion, we-thinking. ▶ Evidence also of an aversion to anonymity in experiments and of a ‘house mon...

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Veröffentlicht in:The Journal of socio-economics 2011-04, Vol.40 (2), p.103-114
Hauptverfasser: Butler, David J., Burbank, Victoria K., Chisholm, James S.
Format: Artikel
Sprache:eng
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Zusammenfassung:▶ Gain insight into players’ perceptions of experimental games. ▶ Players are heterogeneous regarding the belief systems they bring into the lab. ▶ Evidence is found for selfishness, altruism, guilt-aversion, we-thinking. ▶ Evidence also of an aversion to anonymity in experiments and of a ‘house money’ effect. The tension between cooperative and selfish impulses is a challenge for every society. But how is this problem perceived by individual participants in the context of a behavioral games experiment? We first assess individual differences in players’ propensity to cooperate or defect in a series of experimental games. We then use open-ended interviews with a subset of those players to investigate the various concepts (or ‘frames’) they use when thinking about self-interested and cooperative actions. More generally, we hope to raise awareness of player's perceptions of experimental environments to inform both the design and interpretation of experiments and experimental data.
ISSN:1053-5357
2214-8043
1879-1239
2214-8051
DOI:10.1016/j.socec.2010.12.009