Eight Questions (and Answers) about Machinima
The author argues that, unlike traditional filmmaking or video recording through inexpensive digital videocameras, machinima presents a high barrier of entry, remaining a relatively complex method of creating videos. In fact, producing rendered animations generated from recordings of gameplay requir...
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Veröffentlicht in: | Journal of visual culture 2011-04, Vol.10 (1), p.66-73 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The author argues that, unlike traditional filmmaking or video recording through inexpensive digital videocameras, machinima presents a high barrier of entry, remaining a relatively complex method of creating videos. In fact, producing rendered animations generated from recordings of gameplay requires fairly high-end hardware capable of running real-time graphics intensive 3D or pseudo-3D environments. Nonetheless, machinima has the potential to make a real impact on the political landscape and can be considered a relatively sophisticated form of art, although one has to remember that art is socially constructed and it is not an intrinsic quality of an artifact. |
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ISSN: | 1470-4129 1741-2994 |
DOI: | 10.1177/1470412910391560 |