Building an interaction design pattern language: A case study

Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide for designing an entire application such as those used in complex business environments. This study shows how we built and...

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Veröffentlicht in:Computers in human behavior 2010-05, Vol.26 (3), p.452-463
Hauptverfasser: Pauwels, Stefan L., Hübscher, Christian, Bargas-Avila, Javier A., Opwis, Klaus
Format: Artikel
Sprache:eng
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Zusammenfassung:Interaction design patterns are a proven way to communicate good design. However, current pattern collections are not sufficiently powerful and generative to be used as a guide for designing an entire application such as those used in complex business environments. This study shows how we built and validated interaction design patterns that serve as the specification for the redesign of an application. Additionally, they were integrated into a pattern language, as a ruleset for human–computer interaction (HCI) non-professionals to continue development of the application. We demonstrate how individual phases in the redesign of an application can be matched with the process of creating an interaction design pattern language. To facilitate the writing of individual interaction design patterns as well as the development of the pattern language as a whole, a combination of user interviews, controlled experiments and analytical methods has been applied successfully.
ISSN:0747-5632
1873-7692
DOI:10.1016/j.chb.2009.12.004