Neighbor games and the leximax solution
Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component addit...
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Veröffentlicht in: | Mathematical methods of operations research (Heidelberg, Germany) Germany), 2003-11, Vol.58 (2), p.191-208 |
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Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component additive games (Curiel |
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ISSN: | 1432-2994 1432-5217 |
DOI: | 10.1007/s001860300298 |