Neighbor games and the leximax solution

Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component addit...

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Veröffentlicht in:Mathematical methods of operations research (Heidelberg, Germany) Germany), 2003-11, Vol.58 (2), p.191-208
Hauptverfasser: KLIJN, Flip, VERMEULEN, Dries, HAMERS, Herbert, SOLYMOSI, Tamas, TIJS, Stef, VILLAR, Joan Pere
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Sprache:eng
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Zusammenfassung:Neighbor games arise from certain matching or sequencing situations in which only some specific pairs of players can obtain a positive gain. As a consequence, the class of neighbor games is the intersection of the class of assignment games (Shapley and Shubik (1972)) and the class of component additive games (Curiel
ISSN:1432-2994
1432-5217
DOI:10.1007/s001860300298