Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities

Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live a...

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Veröffentlicht in:Games and culture 2006-07, Vol.1 (3), p.252-275
Hauptverfasser: Tychsen, Anders, Hitchens, Michael, Brolund, Thea, Kavakli, Manolya
Format: Artikel
Sprache:eng
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Zusammenfassung:Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.
ISSN:1555-4120
1555-4139
DOI:10.1177/1555412006290445