Modeling visual search on a rough surface
The LNL (linear, non-linear, linear) model has previously been successfully applied to the problem of texture segmentation. In this study we investigate the extent to which a simple LNL model can simulate human performance in a search task involving a target on a textured surface. Two different clas...
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Veröffentlicht in: | Journal of vision (Charlottesville, Va.) Va.), 2009-04, Vol.9 (4), p.11.1-11 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | The LNL (linear, non-linear, linear) model has previously been successfully applied to the problem of texture segmentation. In this study we investigate the extent to which a simple LNL model can simulate human performance in a search task involving a target on a textured surface. Two different classes of surface are considered: 1/f(beta)-noise and near-regular textures. We find that in both cases the search performance of the model does not differ significantly from that of people, over a wide range of task difficulties. |
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ISSN: | 1534-7362 1534-7362 |
DOI: | 10.1167/9.4.11 |