Preference for Violent Electronic Games, Self-Concept, and Gender Differences in Young Children

Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with.stron...

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Veröffentlicht in:American journal of orthopsychiatry 2000-04, Vol.70 (2), p.233-241
Hauptverfasser: Funk, Jeanne B, Buchman, Debra D, Germann, Julie N
Format: Artikel
Sprache:eng
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Zusammenfassung:Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with.stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.
ISSN:0002-9432
1939-0025
DOI:10.1037/h0087738