Preference for Violent Electronic Games, Self-Concept, and Gender Differences in Young Children
Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with.stron...
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Veröffentlicht in: | American journal of orthopsychiatry 2000-04, Vol.70 (2), p.233-241 |
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Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with.stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed. |
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ISSN: | 0002-9432 1939-0025 |
DOI: | 10.1037/h0087738 |