Using Immersive Simulation for Training First Responders for Mass Casualty Incidents
Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event. Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient sim...
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Veröffentlicht in: | Academic emergency medicine 2008-11, Vol.15 (11), p.1152-1159 |
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creator | Wilkerson, William Avstreih, Dan Gruppen, Larry Beier, Klaus‐Peter Woolliscroft, James |
description | Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event.
Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.
Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.
Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high‐acuity, low‐frequency events, such as a terrorist attack. |
doi_str_mv | 10.1111/j.1553-2712.2008.00223.x |
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Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.
Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.
Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high‐acuity, low‐frequency events, such as a terrorist attack.</description><identifier>ISSN: 1069-6563</identifier><identifier>EISSN: 1553-2712</identifier><identifier>DOI: 10.1111/j.1553-2712.2008.00223.x</identifier><identifier>PMID: 18976333</identifier><language>eng</language><publisher>Oxford, UK: Blackwell Publishing Ltd</publisher><subject>Casualties ; Computer Simulation ; disaster ; Disaster Planning - organization & administration ; Education, Continuing - organization & administration ; Emergency medical care ; Emergency Medical Services - organization & administration ; Emergency Medical Technicians - education ; Emergency preparedness ; Feedback ; first responders ; human patient simulator ; Humans ; mass casualty ; Mass Casualty Incidents ; Patient Simulation ; Studies ; Task Performance and Analysis ; Teaching - methods ; Terrorism ; Training ; User-Computer Interface ; Virtual reality</subject><ispartof>Academic emergency medicine, 2008-11, Vol.15 (11), p.1152-1159</ispartof><rights>2008 by the Society for Academic Emergency Medicine</rights><rights>Copyright Hanley & Belfus, Inc. Nov 2008</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c4443-21b98507eef3fb3d565f6402a70975e5f605b3726ac4d94bff3b36b9401767423</citedby><cites>FETCH-LOGICAL-c4443-21b98507eef3fb3d565f6402a70975e5f605b3726ac4d94bff3b36b9401767423</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://onlinelibrary.wiley.com/doi/pdf/10.1111%2Fj.1553-2712.2008.00223.x$$EPDF$$P50$$Gwiley$$H</linktopdf><linktohtml>$$Uhttps://onlinelibrary.wiley.com/doi/full/10.1111%2Fj.1553-2712.2008.00223.x$$EHTML$$P50$$Gwiley$$H</linktohtml><link.rule.ids>314,780,784,1417,1433,27924,27925,45574,45575,46409,46833</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/18976333$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Wilkerson, William</creatorcontrib><creatorcontrib>Avstreih, Dan</creatorcontrib><creatorcontrib>Gruppen, Larry</creatorcontrib><creatorcontrib>Beier, Klaus‐Peter</creatorcontrib><creatorcontrib>Woolliscroft, James</creatorcontrib><title>Using Immersive Simulation for Training First Responders for Mass Casualty Incidents</title><title>Academic emergency medicine</title><addtitle>Acad Emerg Med</addtitle><description>Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event.
Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.
Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.
Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high‐acuity, low‐frequency events, such as a terrorist attack.</description><subject>Casualties</subject><subject>Computer Simulation</subject><subject>disaster</subject><subject>Disaster Planning - organization & administration</subject><subject>Education, Continuing - organization & administration</subject><subject>Emergency medical care</subject><subject>Emergency Medical Services - organization & administration</subject><subject>Emergency Medical Technicians - education</subject><subject>Emergency preparedness</subject><subject>Feedback</subject><subject>first responders</subject><subject>human patient simulator</subject><subject>Humans</subject><subject>mass casualty</subject><subject>Mass Casualty Incidents</subject><subject>Patient Simulation</subject><subject>Studies</subject><subject>Task Performance and Analysis</subject><subject>Teaching - methods</subject><subject>Terrorism</subject><subject>Training</subject><subject>User-Computer Interface</subject><subject>Virtual reality</subject><issn>1069-6563</issn><issn>1553-2712</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2008</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><recordid>eNqNkE1LxDAQhoMouq7-BSkevLWm-c7Bg5RVFxRB13NI21RS-rEmrbr_3tRdFDyZS2aYZ16GB4AohUka3mWdpJTiGPEUJQhCkUCIEE4-98DsZ7AfashkzCjDR-DY-xpCSLnkh-AoFZIzjPEMrF687V6jZdsa5-27iZ5tOzZ6sH0XVb2LVk7bbiJurPND9GT8uu_KwH5PH7T3Uab9qJthEy27wpamG_wJOKh0483p7p-Dl5vFKruL7x9vl9n1fVwQQsKVaS4FhdyYClc5LimjFSMQaQ4lpyY0kOaYI6YLUkqSVxXOMcslgSlnnCA8Bxfb3LXr30bjB9VaX5im0Z3pR6-YFIgIxgJ4_ges-9F14TaFEBRECCEDJLZQ4XrvnanU2tlWu41KoZq0q1pNdtVkV03a1bd29RlWz3b5Y96a8ndx5zkAV1vgwzZm8-9gdZ0tHkKFvwDfYo-Y</recordid><startdate>200811</startdate><enddate>200811</enddate><creator>Wilkerson, William</creator><creator>Avstreih, Dan</creator><creator>Gruppen, Larry</creator><creator>Beier, Klaus‐Peter</creator><creator>Woolliscroft, James</creator><general>Blackwell Publishing Ltd</general><general>Wiley Subscription Services, Inc</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>K9.</scope><scope>NAPCQ</scope><scope>U9A</scope><scope>7X8</scope></search><sort><creationdate>200811</creationdate><title>Using Immersive Simulation for Training First Responders for Mass Casualty Incidents</title><author>Wilkerson, William ; Avstreih, Dan ; Gruppen, Larry ; Beier, Klaus‐Peter ; Woolliscroft, James</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c4443-21b98507eef3fb3d565f6402a70975e5f605b3726ac4d94bff3b36b9401767423</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2008</creationdate><topic>Casualties</topic><topic>Computer Simulation</topic><topic>disaster</topic><topic>Disaster Planning - organization & administration</topic><topic>Education, Continuing - organization & administration</topic><topic>Emergency medical care</topic><topic>Emergency Medical Services - organization & administration</topic><topic>Emergency Medical Technicians - education</topic><topic>Emergency preparedness</topic><topic>Feedback</topic><topic>first responders</topic><topic>human patient simulator</topic><topic>Humans</topic><topic>mass casualty</topic><topic>Mass Casualty Incidents</topic><topic>Patient Simulation</topic><topic>Studies</topic><topic>Task Performance and Analysis</topic><topic>Teaching - methods</topic><topic>Terrorism</topic><topic>Training</topic><topic>User-Computer Interface</topic><topic>Virtual reality</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Wilkerson, William</creatorcontrib><creatorcontrib>Avstreih, Dan</creatorcontrib><creatorcontrib>Gruppen, Larry</creatorcontrib><creatorcontrib>Beier, Klaus‐Peter</creatorcontrib><creatorcontrib>Woolliscroft, James</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Nursing & Allied Health Premium</collection><collection>MEDLINE - Academic</collection><jtitle>Academic emergency medicine</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Wilkerson, William</au><au>Avstreih, Dan</au><au>Gruppen, Larry</au><au>Beier, Klaus‐Peter</au><au>Woolliscroft, James</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Using Immersive Simulation for Training First Responders for Mass Casualty Incidents</atitle><jtitle>Academic emergency medicine</jtitle><addtitle>Acad Emerg Med</addtitle><date>2008-11</date><risdate>2008</risdate><volume>15</volume><issue>11</issue><spage>1152</spage><epage>1159</epage><pages>1152-1159</pages><issn>1069-6563</issn><eissn>1553-2712</eissn><abstract>Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event.
Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.
Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.
Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high‐acuity, low‐frequency events, such as a terrorist attack.</abstract><cop>Oxford, UK</cop><pub>Blackwell Publishing Ltd</pub><pmid>18976333</pmid><doi>10.1111/j.1553-2712.2008.00223.x</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Casualties Computer Simulation disaster Disaster Planning - organization & administration Education, Continuing - organization & administration Emergency medical care Emergency Medical Services - organization & administration Emergency Medical Technicians - education Emergency preparedness Feedback first responders human patient simulator Humans mass casualty Mass Casualty Incidents Patient Simulation Studies Task Performance and Analysis Teaching - methods Terrorism Training User-Computer Interface Virtual reality |
title | Using Immersive Simulation for Training First Responders for Mass Casualty Incidents |
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