Using Immersive Simulation for Training First Responders for Mass Casualty Incidents
Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event. Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient sim...
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Veröffentlicht in: | Academic emergency medicine 2008-11, Vol.15 (11), p.1152-1159 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Objectives: A descriptive study was performed to better understand the possible utility of immersive virtual reality simulation for training first responders in a mass casualty event.
Methods: Utilizing a virtual reality cave automatic virtual environment (CAVE) and high‐fidelity human patient simulator (HPS), a group of experts modeled a football stadium that experienced a terrorist explosion during a football game. Avatars (virtual patients) were developed by expert consensus that demonstrated a spectrum of injuries ranging from death to minor lacerations. A group of paramedics was assessed by observation for decisions made and action taken. A critical action checklist was created and used for direct observation and viewing videotaped recordings.
Results: Of the 12 participants, only 35.7% identified the type of incident they encountered. None identified a secondary device that was easily visible. All participants were enthusiastic about the simulation and provided valuable comments and insights.
Conclusions: Learner feedback and expert performance review suggests that immersive training in a virtual environment has the potential to be a powerful tool to train first responders for high‐acuity, low‐frequency events, such as a terrorist attack. |
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ISSN: | 1069-6563 1553-2712 |
DOI: | 10.1111/j.1553-2712.2008.00223.x |