Assessing the validity of computer-game-like tests of processing speed and working memory
Processing speed (Gs) and working memory (WM) tasks have received considerable interest as correlates of more complex cognitive performance measures. Gs and WM tasks are often repetitive and are often rigidly presented, however. The effects of Gs and WM may, therefore, be confounded with those of mo...
Gespeichert in:
Veröffentlicht in: | Behavior research methods 2008-11, Vol.40 (4), p.969-981 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Processing speed (Gs) and working memory (WM) tasks have received considerable interest as correlates of more complex cognitive performance measures. Gs and WM tasks are often repetitive and are often rigidly presented, however. The effects of Gs and WM may, therefore, be confounded with those of motivation and anxiety. In an effort to address this problem, we assessed the concurrent and predictive validity of computer-game-like tests of Gs (Space Code) and WM (Space Matrix) across two experiments. In Experiment 1, within a university sample (
N
=70), Space Matrix exhibited concurrent validity as a WM measure, whereas Space Code appeared to be a mixed-ability measure. In Experiment 2, Space Matrix exhibited concurrent validity as well as predictive validity (as a predictor of school grades) within a school-aged sample (
N
=94), but the results for Space Code were less encouraging. Relationships between computer-game-like tests and gender, handedness, and computergame experience are also discussed. |
---|---|
ISSN: | 1554-351X 1554-3528 |
DOI: | 10.3758/BRM.40.4.969 |