Confetti: object-space point blending and splatting

We present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution p...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2004-09, Vol.10 (5), p.598-608
Hauptverfasser: Pajarola, R., Sainz, M., Guidotti, P.
Format: Artikel
Sprache:eng
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Zusammenfassung:We present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution point hierarchy. We also analyze continuous point interpolation in object-space and we define a new class of parameterized blending kernels as well as a normalization procedure to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on texture mapping and /spl alpha/-blending as well as programmable vertex and pixel-shaders.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2004.19