Confetti: object-space point blending and splatting
We present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution p...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2004-09, Vol.10 (5), p.598-608 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We present Confetti, a novel point-based rendering approach based on object-space point interpolation of densely sampled surfaces. We introduce the concept of a transformation-invariant covariance matrix of a set of points which can efficiently be used to determine splat sizes in a multiresolution point hierarchy. We also analyze continuous point interpolation in object-space and we define a new class of parameterized blending kernels as well as a normalization procedure to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on texture mapping and /spl alpha/-blending as well as programmable vertex and pixel-shaders. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/TVCG.2004.19 |