Gaze-contingent displays: a review

Gaze-contingent displays (GCDs) attempt to balance the amount of information displayed against the visual information processing capacity of the observer through real-time eye movement sensing. Based on the assumed knowledge of the instantaneous location of the observer's focus of attention, GC...

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Veröffentlicht in:Cyberpsychology & behavior 2004-12, Vol.7 (6), p.621-634
Hauptverfasser: Duchowski, Andrew T, Cournia, Nathan, Murphy, Hunter
Format: Artikel
Sprache:eng
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Zusammenfassung:Gaze-contingent displays (GCDs) attempt to balance the amount of information displayed against the visual information processing capacity of the observer through real-time eye movement sensing. Based on the assumed knowledge of the instantaneous location of the observer's focus of attention, GCD content can be "tuned" through several display processing means. Screen-based displays alter pixel level information generally matching the resolvability of the human retina in an effort to maximize bandwidth. Model-based displays alter geometric-level primitives along similar goals. Attentive user interfaces (AUIs) manage object- level entities (e.g., windows, applications) depending on the assumed attentive state of the observer. Such real-time display manipulation is generally achieved through non-contact, unobtrusive tracking of the observer's eye movements. This paper briefly reviews past and present display techniques as well as emerging graphics and eye tracking technology for GCD development.
ISSN:1094-9313
1557-8364
DOI:10.1089/cpb.2004.7.621