Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games

This article seeks to make a case for the cultural analysis of digital games as a critical location for understanding the role of digital technologies in mediating the everyday social interaction and organization of subjects in the early 21st century. Digital games are considered as exemplary object...

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Veröffentlicht in:Games and culture 2006-01, Vol.1 (1), p.62-67
1. Verfasser: Simon, Bart
Format: Artikel
Sprache:eng
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Zusammenfassung:This article seeks to make a case for the cultural analysis of digital games as a critical location for understanding the role of digital technologies in mediating the everyday social interaction and organization of subjects in the early 21st century. Digital games are considered as exemplary objects of analysis in terms of shifts in leisure culture, the increasing prevalence of computer-mediated interaction, the proliferation and intensification of visual culture, and the form and structure of posthuman information societies. The future of game studies lies in the willingness to grapple with the specificities of the medium without losing sight of and making a case for its broader cultural significance.
ISSN:1555-4120
1555-4139
DOI:10.1177/1555412005281789