A Content Analysis of Female Body Imagery in Video Games

The 150 top-selling video games sold in the U.S. across nine platforms were content analyzed to study representations of female bodies. All human females in the games were captured via screenshot and body parts measured. These measurements were then compared to actual anthropometric data drawn from...

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Veröffentlicht in:Sex roles 2009-12, Vol.61 (11-12), p.824-836
Hauptverfasser: Martins, Nicole, Williams, Dmitri C., Harrison, Kristen, Ratan, Rabindra A.
Format: Artikel
Sprache:eng
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Zusammenfassung:The 150 top-selling video games sold in the U.S. across nine platforms were content analyzed to study representations of female bodies. All human females in the games were captured via screenshot and body parts measured. These measurements were then compared to actual anthropometric data drawn from a representative sample of 3,000 American women. The results show that female video game characters at low levels of photorealism are systematically larger than the average American woman whereas female characters at the highest level of photorealism are systematically thinner. This study also found that games rated for children featured females that are thinner than characters in games rated for adults. These findings are discussed in terms of cultivation theory.
ISSN:0360-0025
1573-2762
DOI:10.1007/s11199-009-9682-9